AoeStats
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Arena

519366255Analyzed
2v2 RM · 3d ago on Nov 7, 2026· 63m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tatars · Taiwan
989
+14
🇹🇼 Inca · Taiwan
985
+14
vs
🇸🇪 Dravidians · Sweden
953
-15
🇹🇼 Huns · Taiwan
921
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,709 10:37 15:27 42:31 ⛏ Fast Castle
31 1,941 11:34 16:31 38:42 ⛏ Fast Castle
25 1,580 11:04 15:19 33:13 ⛏ Fast Castle
12 764 11:17 15:21 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,755 19,870 32,690 3,550 88,865 93,915
42,040 30,015 9,595 2,850 84,500 96,927
19,860 23,979 3,865 3,850 51,554 88,019
12,405 8,380 3,735 2,250 26,770 31,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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