AoeStats
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Arena

514327855Analyzed
2v2 RM · 2d ago on Oct 17, 2026· 65m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1022
+11
🇮🇳 Turks · India
986
+12
vs
🇵🇪 Chinese · Peru
937
-12
🇹🇼 Japanese · Taiwan
881
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,149 11:50 16:32 32:35 ⛏ Fast Castle
30 1,923 12:31 18:44 38:50 ⛏ Fast Castle
29 1,882 10:17 19:36 26:19 ⛏ Fast Castle
13 870 10:43 17:53 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,685 37,935 23,715 3,850 106,185 112,053
39,730 23,610 19,755 2,775 85,870 99,627
27,450 16,575 17,755 1,855 63,635 68,571
21,595 25,595 8,635 4,050 59,875 62,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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