AoeStats
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MegaRandom

511628052Analyzed
3v3 RM · 15d ago on Oct 5, 2026· 73m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
679
+16
🇳🇱 Vietnamese · Netherlands
664
+16
🇮🇹 Huns · Italy
655
+19
vs
🇦🇷 Saxons · Argentina
707
-18
🇦🇷 Cumans · Argentina
690
-17
🇦🇷 Khmer · Argentina
626
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,496 13:05 25:59 44:41 ⛏ Fast Castle
16 1,160 12:06 20:38 — ⛏ Fast Castle
14 1,038 12:37 21:30 48:17
10 730 15:12 30:52 46:09 ⚔ Scouts into Skirms
9 662 13:00 21:13 29:36 ⛏ Fast Castle
7 529 12:59 23:10 42:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,265 19,145 22,010 4,250 89,670 103,795
23,265 17,345 9,725 3,300 53,635 90,357
20,670 13,520 13,985 1,500 49,675 57,448
21,360 15,410 5,590 3,005 45,365 48,360
14,975 7,955 6,140 3,450 32,520 35,765
11,320 9,691 2,340 1,700 25,051 27,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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