AoeStats
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Black Forest

511405377Analyzed
3v3 RM · 15d ago on Oct 4, 2026· 61m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
800
+8
🇪🇸 Bohemians · Spain
795
+8
🇪🇸 Franks · Spain
783
+8
vs
🇮🇹 Celts · Italy
689
-10
🇲🇽 Byzantines · Mexico
588
-8
🇮🇳 Huns · India
539
-6
Player eAPM Actions Feudal Castle Imperial Opening
30 1,825 10:32 19:31 36:24 ⛏ Fast Castle
24 1,453 12:06 21:14 35:54 ⛏ Fast Castle
14 861 12:07 21:01 34:01 ⛏ Fast Castle
14 859 13:23 18:55 35:27 ⛏ Fast Castle
9 571 16:52 31:09 46:23 ⛏ FC into Fish Boom
9 551 15:20 19:17 34:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,520 14,473 29,335 1,260 78,588 103,115
28,045 17,083 21,095 3,010 69,233 87,240
26,300 24,313 15,475 1,490 67,578 75,502
14,000 29,460 20,285 1,910 65,655 84,275
25,520 21,387 12,000 3,095 62,002 65,006
23,265 22,031 10,490 3,605 59,391 63,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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