AoeStats
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Black Forest

512974333Analyzed
3v3 RM · 8d ago on Oct 11, 2026· 51m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
939
+12
🇦🇷 Britons · Argentina
917
+13
🇺🇸 Spanish · United States
906
+15
vs
893
-14
🇷🇺 Turks · Russia
843
-13
🇷🇺 Spanish · Russia
843
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,579 10:47 17:24 40:25 ⛏ Fast Castle
18 943 13:17 19:47 37:27 ⛏ Fast Castle
17 892 13:24 21:01 — ⛏ Fast Castle
15 753 11:23 21:48 32:57 ⛏ Fast Castle
13 672 13:00 18:04 25:48 ◆ FC into Fast Imp
12 596 12:59 22:49 37:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,295 11,260 15,055 2,900 49,510 57,125
12,335 17,454 9,840 2,165 41,794 50,922
13,150 13,930 7,625 1,065 35,770 49,067
17,350 8,210 8,355 975 34,890 40,373
10,550 11,663 8,095 2,275 32,583 42,496
13,425 8,556 3,345 1,840 27,166 30,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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