AoeStats
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African Clearing

513523629Analyzed
4v4 RM · 5d ago on Oct 14, 2026· 47m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1574
+10
🇦🇷 Malians · Argentina
1498
+13
🇦🇷 Varangians · Argentina
1428
+16
🇦🇷 Khmer · Argentina
1345
+21
vs
🇨🇱 Danes · Chile
1463
-16
🇨🇱 Gurjaras · Chile
1433
-15
🇨🇱 Huns · Chile
1428
-15
🇨🇱 Khmer · Chile
1422
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,832 13:07 23:27 — ⚔ Scout Rush
57 2,743 12:00 27:13 43:44 ⚔ Scout Rush
39 1,879 11:49 42:01 —
38 1,795 15:08 20:25 41:30 ⛏ Fast Castle
32 1,529 13:35 17:21 38:30 ⛏ Fast Castle
31 1,478 14:11 19:15 — ⛏ Fast Castle
28 1,364 13:46 21:09 46:07 ⚔ M@A FC
19 918 14:22 18:26 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,180 16,645 9,905 3,305 49,035 51,268
23,585 14,331 9,310 1,165 48,391 65,113
19,455 13,866 10,255 1,550 45,126 48,446
16,280 11,485 5,890 3,675 37,330 42,619
11,160 10,900 7,040 3,090 32,190 34,567
12,760 6,353 4,630 2,450 26,193 28,055
13,395 5,963 3,865 1,205 24,428 29,991
6,925 3,576 340 300 11,141 11,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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