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516889168Analyzed
4v4 RM · 13d ago on Oct 28, 2026· 50m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
1637
+11
🇨🇱 Berbers · Chile
1564
+14
🇦🇷 Burgundians · Argentina
1519
+16
🇨🇱 Dravidians · Chile
1495
+17
vs
🇲🇽 Bulgarians · Mexico
1560
-16
🇲🇽 Vietnamese · Mexico
1555
-16
🇨🇷 Varangians · Costa Rica
1504
-14
🇹🇷 Khmer · Türkiye
1459
-12
Player eAPM Actions Feudal Castle Imperial Opening
81 4,092 10:44 14:50 31:53 ⛏ Fast Castle
56 2,833 10:45 15:33 35:01 ⛏ Fast Castle
50 2,509 9:57 14:41 26:55 ⛏ Fast Castle
41 2,068 8:57 26:17 42:04 ⚔ Skirms into Archers into Towers
38 1,912 9:58 14:08 39:03 ⛏ Fast Castle
34 1,724 9:02 25:29 43:50 ⚔ Drush
34 1,712 9:01 19:38 34:03 ⚔ Archer Rush
21 1,058 11:22 15:55 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,625 28,650 17,010 5,170 90,455 95,591
30,805 22,570 19,225 3,330 75,930 86,256
27,205 15,924 14,520 1,510 59,159 62,019
25,490 17,873 12,560 2,890 58,813 61,332
24,485 25,719 4,270 2,405 56,879 62,599
25,860 12,799 11,750 1,885 52,294 58,589
14,595 21,312 6,200 4,945 47,052 52,610
20,390 12,225 5,125 1,500 39,240 40,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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