AoeStats
← [CL] Maga Oscura

Golden Pit

516886446Analyzed
4v4 RM · 13d ago on Oct 28, 2026· 7m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
1603
+19
🇨🇱 Vikings · Chile
1524
+22
🇦🇷 Japanese · Argentina
1475
+24
🇨🇱 Magyars · Chile
1448
+26
vs
🇺🇸 Britons · United States
1725
-24
🇨🇳 Mongols · China
1693
-24
🇹🇼 Varangians · Taiwan
1638
-22
🇨🇳 Franks · China
1618
-21
Player eAPM Actions Feudal Castle Imperial Opening
52 402 — — —
49 381 — — —
48 374 — — —
45 347 — — —
23 177 — — —
19 146 — — —
7 53 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 275 50 0 2,225 1,969
1,300 300 50 0 1,650 2,082
1,200 250 50 0 1,500 1,670
300 100 0 0 400 689
200 100 0 0 300 275
150 0 0 0 150 183
100 0 0 0 100 230
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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