AoeStats
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Arena

516549985Analyzed
4v4 RM · 14d ago on Oct 26, 2026· 54m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1677
+8
🇨🇱 Vikings · Chile
1670
+8
🇨🇱 Byzantines · Chile
1579
+11
🇨🇱 Huns · Chile
1548
+13
vs
🇻🇪 Cumans · Venezuela
1529
-12
🇹🇼 Celts · Taiwan
1492
-10
1478
-10
🇺🇸 Bohemians · United States
1432
-8
Player eAPM Actions Feudal Castle Imperial Opening
67 3,627 10:09 14:45 37:14
66 3,551 10:09 14:13 30:54 ⛏ Fast Castle
55 2,962 8:30 19:16 29:44 ⛏ Fast Castle
54 2,902 10:06 13:39 42:16 ⛏ Fast Castle
51 2,763 9:18 21:46 36:35 ⚔ Towers FC
40 2,176 11:18 15:15 33:56 ⛏ Fast Castle
38 2,032 11:34 15:55 28:56 ⛏ Fast Castle
21 1,145 10:48 14:47 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,765 33,580 12,105 3,020 85,470 98,928
32,000 23,182 18,030 5,200 78,412 80,443
29,235 19,670 15,290 4,055 68,250 73,801
22,505 24,355 17,280 3,505 67,645 72,235
36,190 15,375 13,880 1,610 67,055 73,820
22,545 22,970 12,020 1,600 59,135 73,012
23,225 17,957 9,250 3,675 54,107 59,876
15,165 11,647 8,800 1,640 37,252 48,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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