AoeStats
← [CL] Maga Oscura

Arena

516543893Analyzed
4v4 RM · 14d ago on Oct 26, 2026· 35m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1565
+14
🇨🇱 Celts · Chile
1532
+16
🇩🇰 Tatars · Denmark
1424
+21
🇩🇰 Jurchens · Denmark
1422
+20
vs
🇨🇳 Teutons · China
1572
-20
🇩🇪 Bohemians · Germany
1520
-18
🇹🇷 Franks · Türkiye
1504
-17
🇪🇸 Armenians · Spain
1476
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,762 10:20 13:50 33:35 ⛏ Fast Castle
47 1,681 10:52 14:48 31:30 ⛏ Fast Castle
44 1,544 10:45 14:43 28:16 ⛏ Fast Castle
34 1,191 10:49 14:52 — ⛏ Fast Castle
33 1,169 10:22 14:29 28:56 ⛏ Fast Castle
32 1,151 11:02 15:16 — ⛏ Fast Castle
26 932 10:46 14:16 — ⛏ Fast Castle
19 676 11:55 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,825 18,365 8,565 1,050 46,805 51,596
13,375 15,455 9,950 1,000 39,780 44,762
17,750 13,574 4,985 2,600 38,909 40,996
16,315 7,705 4,190 3,550 31,760 34,203
9,545 7,885 1,635 1,895 20,960 22,996
8,890 3,370 2,145 750 15,155 16,562
4,640 3,030 200 200 8,070 9,391
3,515 1,645 505 650 6,315 7,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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