AoeStats
← [CL] Maga Oscura

Nomad

516540457Analyzed
4v4 RM · 14d ago on Oct 26, 2026· 22m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1671
+11
🇫🇷 Mongols · France
1664
+12
🇭🇰 Wu · Hong Kong SAR China
1653
+12
🇺🇸 Varangians · United States
1502
+18
vs
🇨🇱 Tupi · Chile
1579
-14
🇨🇴 Teutons · Colombia
1563
-13
🇬🇧 Saxons · United Kingdom
1563
-13
🇨🇱 Vikings · Chile
1545
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 1,334 11:49 21:34 — ⛏ Fish Boom into Fire Galleys into Galleys FC
53 1,185 13:51 21:11 — ⛏ Fish Boom into Galleys into Fire Galleys FC
42 951 14:12 18:09 — ⛏ Fish Boom FC
39 872 13:42 17:20 — ⚔ Fish Boom FC into Scouts
32 708 11:49 16:07 — ⛏ Fish Boom FC
30 662 14:23 18:19 — ⛏ Fish Boom FC
29 660 13:17 17:39 — ⛏ Fish Boom FC
20 458 15:12 19:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,325 6,225 1,355 300 13,205 13,021
4,750 6,148 1,675 0 12,573 14,183
5,125 4,470 2,035 650 12,280 12,587
4,375 6,033 1,155 235 11,798 11,371
4,885 4,854 765 200 10,704 10,293
4,825 4,086 750 855 10,516 10,977
4,000 4,500 1,285 0 9,785 10,362
3,975 2,985 815 855 8,630 8,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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