AoeStats
← [CL] Maga Oscura

Arabia

514466869Analyzed
4v4 RM · 23d ago on Oct 18, 2026· 37m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1748
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
108 4,082 9:16 25:41 — ⚔ Archer Rush
95 3,599 9:49 24:29 — ⚔ Archer Rush
89 3,375 8:54 22:51 — ⚔ Scout Rush
85 3,221 8:42 23:04 34:08 ⚔ Archer Rush
71 2,684 8:14 24:41 — ⚔ Scout Rush
63 2,404 10:13 24:09 — ⚔ Archer Rush
45 1,690 9:24 24:32 — ⚔ Scout Rush
43 1,630 8:47 24:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,585 10,304 6,600 955 35,444 36,331
16,820 8,687 6,745 1,500 33,752 35,925
13,855 8,005 6,170 335 28,365 29,909
8,875 9,679 7,280 1,500 27,334 27,522
8,660 10,411 8,045 105 27,221 27,843
12,710 7,717 3,050 300 23,777 27,614
7,460 9,232 5,910 200 22,802 23,148
6,860 7,948 6,000 125 20,933 22,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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