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514438230Analyzed
4v4 RM · 23d ago on Oct 17, 2026· 41m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
1549
+13
🇦🇷 Japanese · Argentina
1505
+15
🇨🇱 Georgians · Chile
1488
+15
🇵🇪 Slavs · Peru
1463
+16
vs
🇦🇷 Cumans · Argentina
1521
-16
🇦🇷 Byzantines · Argentina
1495
-16
🇦🇷 Mongols · Argentina
1483
-15
🇨🇱 Varangians · Chile
1409
-12
Player eAPM Actions Feudal Castle Imperial Opening
81 3,372 8:56 18:55 35:03 ⚔ M@A FC
57 2,368 8:30 18:38 37:54 ⚔ Scout Rush
50 2,062 9:49 22:37 — ⚔ Scout Rush
38 1,581 10:06 27:09 33:51
36 1,491 8:37 24:45 39:06 ⚔ Towers into Skirms
36 1,505 8:01 22:22 34:30 ⚔ M@A FC
34 1,414 8:14 19:58 39:25 ⚔ Scout Rush
32 1,324 8:49 17:44 33:05 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,680 13,413 8,040 3,760 46,893 50,474
12,675 16,801 12,940 1,950 44,366 46,538
21,650 10,325 10,145 500 42,620 45,017
12,490 17,385 5,060 2,130 37,065 40,127
17,390 8,175 8,375 2,250 36,190 37,274
10,825 12,689 5,080 3,155 31,749 33,193
13,915 6,748 5,500 1,320 27,483 27,454
11,810 9,867 2,535 1,100 25,312 27,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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