AoeStats
← [CL] Maga Oscura

Nomad

504361359Analyzed
4v4 RM · 2mo ago on Sep 5, 2026· 5m 28s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1697
+12
🇻🇳 Koreans · Vietnam
1682
+13
🇦🇷 Persians · Argentina
1657
+14
🇨🇱 Tupi · Chile
1586
+16
vs
🇩🇿 Shu · Algeria
1696
-18
🇹🇷 Portuguese · Türkiye
1619
-14
🇲🇽 Chinese · Mexico
1586
-13
🇨🇴 Dravidians · Colombia
1517
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 312 — — —
46 250 — — — ⛏ Fish Boom
42 231 — — —
36 198 — — —
35 189 — — —
32 177 — — —
26 142 — — —
11 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 778 0 100 1,378 706
750 500 0 0 1,250 949
400 625 0 100 1,125 469
300 650 50 100 1,100 346
300 525 0 100 925 197
300 425 50 100 875 390
350 425 50 0 825 422
0 425 0 100 525 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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