AoeStats
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Black Forest

512985100Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 54m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1018
+14
🇹🇷 Persians · Türkiye
998
+15
🇺🇸 Slavs · United States
930
+18
🇬🇧 Burgundians · United Kingdom
925
+18
vs
🇺🇸 Danes · United States
1006
-17
🇦🇷 Aztecs · Argentina
994
-17
🇨🇱 Bohemians · Chile
969
-16
🇨🇱 Britons · Chile
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,856 11:16 15:50 40:09 ⛏ Fast Castle
32 1,712 10:27 15:44 32:09 ⛏ Fish Boom FC
29 1,557 14:05 18:11 34:04 ⛏ Fast Castle
28 1,513 13:15 19:04 42:06 ⛏ Fast Castle
24 1,279 13:59 18:16 40:32 ⛏ Fast Castle
24 1,312 13:21 19:57 32:28 ⛏ Fast Castle
22 1,184 12:25 20:45 37:12 ⛏ Fast Castle
17 948 15:00 21:59 36:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,050 13,250 22,225 1,550 68,075 85,141
32,145 21,345 13,185 1,255 67,930 124,081
24,145 22,970 17,170 2,790 67,075 78,747
28,630 14,528 19,785 2,725 65,668 70,701
21,025 20,408 14,600 2,325 58,358 62,173
24,390 17,767 12,905 2,640 57,702 61,474
15,735 11,352 5,855 2,305 35,247 52,187
12,975 8,728 10,860 1,000 33,563 39,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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