AoeStats
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Arena

514124584Analyzed
4v4 RM · 1d ago on Oct 16, 2026· 59m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Ethiopians · Russia
1061
+15
🇪🇸 Gurjaras · Spain
1035
+16
🇱🇺 Khitans · Luxembourg
1019
+16
🇦🇹 Saxons · Austria
993
+17
vs
🇹🇷 Japanese · Türkiye
1071
-17
🇦🇷 Bohemians · Argentina
1042
-17
🇮🇩 Teutons · Indonesia
997
-15
🇨🇳 Muisca · China
993
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,598 10:43 15:34 32:42 ⚔ Archers FC
30 1,791 11:05 15:56 31:09 ⛏ Fast Castle
30 1,759 9:05 15:06 35:23 ⛏ Fast Castle
29 1,734 11:10 15:28 30:22 ⛏ Fast Castle
25 1,460 11:23 15:30 26:57 ⛏ Fast Castle
25 1,485 9:51 17:20 32:59 ⛏ Fast Castle
24 1,407 11:48 16:24 29:58 ⛏ Fast Castle
19 1,132 10:19 16:14 36:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,535 17,075 18,765 4,350 78,725 121,126
27,720 23,145 20,485 4,100 75,450 86,060
33,550 32,775 4,025 4,835 75,185 84,671
25,505 20,655 12,425 1,600 60,185 65,351
30,655 10,915 14,105 1,700 57,375 73,323
23,940 11,895 17,170 2,230 55,235 71,959
14,650 16,648 16,070 1,505 48,873 81,523
17,695 14,990 4,815 2,450 39,950 45,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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