AoeStats
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MegaRandom

515495556Analyzed
4v4 RM · 14d ago on Oct 22, 2026· 35m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Lithuanians · Vietnam
2025
+3
🇻🇳 Khmer · Vietnam
1979
+4
🇻🇳 Jurchens · Vietnam
1912
+5
1791
+9
vs
🇨🇿 Sicilians · Czechia
1765
-8
🇨🇿 Franks · Czechia
1692
-6
🇬🇷 Khitans · Greece
1604
-4
🇨🇳 Cumans · China
1502
-3
Player eAPM Actions Feudal Castle Imperial Opening
65 2,315 8:37 20:29 — ⚔ Scout Rush
62 2,202 11:28 14:46 — ⛏ Fast Castle
59 2,126 9:22 20:18 — ⚔ Archer Rush
51 1,838 9:25 25:02 — ⚔ Scout Rush
49 1,751 9:46 22:34 — ⚔ Scout Rush
47 1,680 10:37 15:45 — ⛏ Fast Castle
41 1,459 8:56 28:53 — ⚔ Scout Rush
31 1,111 9:29 24:11 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,155 10,269 7,720 655 39,799 40,579
14,990 6,714 8,495 200 30,399 31,254
18,785 7,170 3,860 440 30,255 30,104
14,645 7,748 7,020 300 29,713 30,760
9,475 10,988 4,050 525 25,038 27,954
9,370 7,202 990 675 18,237 19,403
7,000 6,118 1,570 720 15,408 15,914
5,580 5,315 2,975 100 13,970 14,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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