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Black Forest

515494059Analyzed
4v4 RM · 13d ago on Oct 22, 2026· 6m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1487
+15
🇰🇷 Britons · South Korea
1486
+15
🇰🇷 Bohemians · South Korea
1449
+16
🇭🇰 Britons · Hong Kong SAR China
1447
+16
vs
🇳🇴 Khmer · Norway
1501
-17
🇦🇷 Britons · Argentina
1483
-18
🇭🇰 Bohemians · Hong Kong SAR China
1426
-14
🇺🇸 Bohemians · United States
1402
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 339 — — —
49 328 — — —
48 323 — — —
48 322 — — —
44 293 — — —
32 212 — — —
30 199 — — —
21 143 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,750 250 0 0 2,000 2,189
1,150 348 50 0 1,548 1,569
1,050 450 0 0 1,500 1,430
1,150 209 50 0 1,409 1,456
1,100 225 50 0 1,375 1,454
900 150 50 0 1,100 1,379
800 300 0 0 1,100 1,205
700 375 0 0 1,075 1,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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