AoeStats
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Nomad

511569293Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 68m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1074
+13
🇺🇸 Japanese · United States
1065
+14
vs
🇳🇴 Maya · Norway
1025
-14
🇧🇷 Jurchens · Brazil
1002
-13
Player eAPM Actions Feudal Castle Imperial Opening
86 5,931 12:50 18:33 37:38 ⛏ Fast Castle
29 2,022 13:58 24:13 43:35 ⛏ Fish Boom FC
21 1,425 14:04 18:16 35:47 ⛏ Fish Boom FC
13 897 14:41 23:48 57:21 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
35,820 59,406 17,865 5,780 118,871 128,910
17,465 20,195 13,880 2,955 54,495 62,202
15,420 13,304 9,350 2,325 40,399 41,836
12,280 14,870 2,900 3,795 33,845 33,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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