AoeStats
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Arabia

511365973Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 37m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Poles · Uruguay
1041
+15
🇦🇷 Portuguese · Argentina
1039
+15
vs
🇨🇿 Goths · Czechia
1035
-44
🇧🇷 Sicilians · Brazil
1017
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,000 11:35 18:54 —
26 990 9:55 21:21 — ⚔ Scout Rush
25 924 10:56 35:43 — ⚔ Archer Rush
20 765 20:50 36:05 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,675 5,002 3,435 650 17,762 20,422
6,805 3,432 1,200 875 12,312 12,352
3,700 4,635 1,300 1,350 10,985 12,421
4,270 3,181 325 1,210 8,986 9,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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