AoeStats
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Arena

516516366Analyzed
3v3 RM · 11d ago on Oct 26, 2026· 44m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Byzantines · Hong Kong SAR China
1417
+13
🇦🇷 Aztecs · Argentina
1354
+16
🇨🇴 Khmer · Colombia
1301
+17
vs
🇹🇼 Jurchens · Taiwan
1361
-16
🇹🇼 Danes · Taiwan
1340
-15
🇹🇼 Malians · Taiwan
1337
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,493 11:18 15:20 — ⛏ Fast Castle
47 2,070 9:13 13:18 31:28 ⛏ Fast Castle
40 1,751 10:51 14:40 28:23 ⛏ Fast Castle
30 1,306 11:23 15:49 21:04 ◆ FC into Fast Imp
29 1,299 10:04 14:38 30:56 ⛏ Fast Castle
28 1,237 10:04 12:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,690 17,759 9,105 1,550 52,104 58,866
17,435 9,100 15,975 850 43,360 46,086
16,615 15,130 5,030 3,100 39,875 41,229
10,325 11,888 7,005 200 29,418 34,603
11,300 8,485 5,060 1,835 26,680 27,823
14,930 4,046 2,715 2,735 24,426 25,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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