AoeStats
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Arena

513634431Analyzed
3v3 RM · 2d ago on Oct 14, 2026· 65m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
1302
+18
🇮🇪 Britons · Ireland
1265
+20
🇦🇺 Varangians · Australia
1141
+25
vs
🇹🇼 Teutons · Taiwan
1354
-21
🇹🇼 Malians · Taiwan
1349
-21
🇹🇼 Japanese · Taiwan
1347
-21
Player eAPM Actions Feudal Castle Imperial Opening
53 3,446 8:51 24:02 43:26 ⚔ Towers FC
38 2,511 10:30 16:53 35:42 ⛏ Fast Castle
36 2,320 8:44 22:28 29:33 ⛏ Fast Castle
35 2,315 10:38 14:52 32:35 ⛏ Fast Castle
35 2,277 10:03 13:48 27:43 ⛏ Fast Castle
30 1,987 10:13 14:08 37:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,110 22,345 19,810 3,150 103,415 119,800
29,210 27,770 13,945 1,600 72,525 82,786
32,050 24,490 11,330 1,530 69,400 74,327
29,585 14,190 19,600 3,500 66,875 86,664
23,895 29,268 11,025 2,065 66,253 70,709
26,365 21,691 8,335 3,530 59,921 62,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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