AoeStats
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Arena

513624010Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 46m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1358
+11
🇹🇼 Maya · Taiwan
1353
+11
🇹🇼 Romans · Taiwan
1351
+11
🇹🇼 Bulgarians · Taiwan
1134
+21
vs
🇺🇸 Teutons · United States
1281
-15
🇨🇳 Ethiopians · China
1259
-14
🇪🇸 Vikings · Spain
1220
-13
🇨🇳 Britons · China
1204
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,605 10:41 14:05 27:37 ⛏ Fast Castle
35 1,627 9:55 14:12 27:27 ⛏ Fast Castle
35 1,632 9:41 13:31 26:53 ⛏ Fast Castle
34 1,592 10:57 15:23 30:04 ⛏ Fast Castle
31 1,430 11:02 14:49 28:36 ⛏ Fast Castle
28 1,283 10:21 14:01 29:12 ⛏ Fast Castle
23 1,064 11:32 16:02 28:19 ⛏ Fast Castle
22 1,039 9:47 13:53 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,640 11,620 13,485 2,900 66,645 74,107
27,315 16,175 20,050 1,600 65,140 67,209
24,795 23,180 10,075 4,350 62,400 75,328
29,445 22,930 6,980 2,110 61,465 69,880
26,565 12,755 17,480 1,900 58,700 62,198
30,760 11,150 11,700 1,400 55,010 62,196
14,000 21,515 12,505 950 48,970 76,030
16,075 17,230 10,905 1,050 45,260 50,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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