AoeStats
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Arena

513431566Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 43m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1409
+12
1386
+13
🇶🇦 Saxons · Qatar
1379
+13
🇨🇳 Japanese · China
1355
+14
vs
🇹🇼 Mongols · Taiwan
1373
-15
🇹🇼 Spanish · Taiwan
1368
-15
🇹🇼 Maya · Taiwan
1366
-15
🇹🇼 Bulgarians · Taiwan
1141
-7
Player eAPM Actions Feudal Castle Imperial Opening
57 2,444 10:22 14:38 26:05 ⛏ Fast Castle
41 1,787 10:23 14:00 28:46 ⛏ Fast Castle
39 1,693 10:54 14:48 30:09 ⛏ Fast Castle
39 1,670 11:04 14:53 29:49 ⛏ Fast Castle
38 1,636 10:24 14:34 40:36 ⛏ Fast Castle
29 1,253 8:41 15:14 29:22 ⛏ Fast Castle
26 1,103 10:55 14:52 29:08 ⛏ Fast Castle
18 774 12:53 17:15 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,530 17,145 16,600 1,135 64,410 75,701
19,880 23,910 15,710 4,825 64,325 68,153
27,360 17,415 12,025 4,445 61,245 65,003
19,060 12,748 13,345 1,000 46,153 57,731
15,400 16,780 8,090 2,425 42,695 54,668
13,335 11,520 7,875 2,250 34,980 50,705
15,185 9,195 2,485 1,600 28,465 30,589
11,805 5,620 4,560 1,600 23,585 28,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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