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Black Forest

514042513Analyzed
4v4 RM · 17d ago on Oct 16, 2026· 50m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
794
+14
🇩🇪 Turks · Germany
782
+15
🇸🇪 Bulgarians · Sweden
770
+15
🇹🇷 Persians · Türkiye
765
+16
vs
🇨🇳 Vietnamese · China
782
-16
🇨🇳 Persians · China
762
-15
🇮🇳 Persians · India
746
-24
🇨🇳 Shu · China
737
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 986 15:12 22:25 36:50 ⚔ Scout Rush
17 871 10:22 19:04 40:14
15 777 17:41 26:10 38:57 ⛏ Fast Castle
14 731 15:46 21:40 35:49 ⚔ Fish Boom FC into Scouts into Skirms
14 688 12:54 19:59 31:31 ⛏ Fast Castle
11 572 11:00 19:11 29:44 ⛏ Fast Castle
8 430 21:49 — —
7 355 12:59 21:53 29:28 ⚔ FC into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,115 21,996 7,780 1,625 55,516 69,255
28,390 9,190 11,040 2,050 50,670 60,153
24,855 16,220 6,145 1,300 48,520 90,009
21,735 7,420 11,505 1,600 42,260 59,310
14,755 10,845 7,260 2,145 35,005 39,605
13,845 8,545 8,545 2,325 33,260 42,256
15,785 10,411 4,520 1,365 32,081 33,591
1,600 373 0 0 1,973 2,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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