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Golden Pit

514034982Analyzed
4v4 RM · 10d ago on Oct 16, 2026· 27m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Teutons · Peru
846
+12
🇱🇺 Inca · Luxembourg
828
+13
🇬🇷 Italians · Greece
786
+15
🇧🇷 Franks · Brazil
755
+16
vs
🇹🇼 Poles · Taiwan
794
-15
🇹🇷 Huns · Türkiye
772
-15
🇹🇷 Persians · Türkiye
763
-14
🇨🇳 Celts · China
699
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 734 10:25 16:04 — ⛏ Fast Castle
21 567 10:39 17:05 — ⚔ Archer Rush
19 501 12:21 17:19 — ⛏ Fast Castle
14 370 14:34 22:11 — ⛏ Fast Castle
12 320 11:17 22:14 — ⚔ Champi Rush
11 302 13:02 21:22 — ⚔ FC into Scouts
11 294 13:24 17:18 — ⛏ Fast Castle
10 277 10:55 19:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,450 4,305 250 850 13,855 16,831
7,540 4,140 300 350 12,330 12,963
5,850 3,920 1,225 200 11,195 12,414
5,455 4,617 730 200 11,002 12,783
6,620 2,830 1,150 100 10,700 11,930
5,125 3,775 675 750 10,325 12,572
5,065 2,885 1,025 750 9,725 10,555
4,445 2,985 535 1,400 9,365 10,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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