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Fortress

509594327Analyzed
4v4 RM · 1mo ago on Sep 27, 2026· 62m 42s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vietnamese · Belgium
937
+10
🇮🇳 Franks · India
924
+11
🇮🇳 Turks · India
872
+13
🇺🇦 Romans · Ukraine
783
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vs
🇨🇳 Franks · China
844
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🇹🇼 Poles · Taiwan
824
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🇹🇷 Goths · Türkiye
792
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🇹🇷 Persians · Türkiye
752
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,955 8:58 12:55 32:25 ⛏ Fast Castle
27 1,722 8:46 13:27 20:25 ◆ FC into Fast Imp
24 1,480 8:45 12:28 35:14 ⛏ Fast Castle
20 1,270 7:24 13:42 28:34 ⛏ Fast Castle
15 951 11:39 17:21 31:06 ⛏ Fast Castle
13 791 11:51 19:38 31:46 ⚔ FC into Scouts
13 809 7:00 13:02 28:34 ⛏ Fast Castle
12 741 9:40 14:38 21:00 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
45,640 32,790 10,325 2,435 91,190 98,312
33,770 33,545 17,920 2,310 87,545 106,406
27,695 29,305 24,500 3,360 84,860 115,542
39,435 12,875 17,640 2,700 72,650 77,319
38,305 19,935 3,145 2,060 63,445 85,735
18,365 9,650 14,100 1,500 43,615 56,438
14,540 13,618 9,990 1,740 39,888 41,083
15,480 8,386 6,185 3,100 33,151 35,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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