AoeStats
← ºVvLpº_alabardero

Nomad

511458482Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 52m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Tupi · Peru
1161
+15
🇵🇪 Japanese · Peru
1143
+15
vs
🇦🇷 Koreans · Argentina
1136
-15
🇦🇷 Spanish · Argentina
1135
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,434 15:51 28:38 — ⚔ Fish Boom FC into Skirms
39 2,067 14:44 19:38 41:42 ⛏ Fish Boom FC
29 1,531 13:45 20:44 36:13 ⚔ Fish Boom into Galleys into Archers
25 1,310 13:50 18:22 37:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,280 14,055 11,190 3,000 46,525 49,315
13,450 17,955 8,445 1,150 41,000 55,194
16,665 11,656 8,115 2,250 38,686 44,663
8,800 13,503 2,455 3,450 28,208 29,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.