AoeStats
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MegaRandom

514122298Analyzed
4v4 RM · 4d ago on Oct 16, 2026· 54m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
1101
+13
🇻🇪 Jurchens · Venezuela
1076
+14
🇨🇭 Turks · Switzerland
1062
+15
🇵🇱 Ethiopians · Poland
1034
+16
vs
🇦🇷 Ethiopians · Argentina
1043
-44
🇷🇺 Danes · Russia
1037
-15
🇬🇧 Saxons · United Kingdom
1029
-14
🇬🇧 Romans · United Kingdom
1023
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,952 11:47 16:16 35:09 ⛏ Fast Castle
51 2,804 11:24 17:18 40:10 ⛏ Fast Castle
47 2,572 12:00 16:12 39:48 ⛏ Fast Castle
44 2,431 10:45 18:23 46:36 ⚔ Scout Rush
35 1,930 8:37 17:26 — ⛏ Fast Castle
30 1,634 10:57 24:03 41:21 ⚔ Scout Rush
22 1,220 13:55 18:58 34:17 ⚔ Archer Rush
10 555 10:48 19:47 36:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,950 30,217 22,415 2,550 75,132 84,767
37,140 14,395 11,855 3,510 66,900 71,277
30,085 12,190 22,095 2,250 66,620 77,766
16,975 19,674 19,730 1,600 57,979 64,507
15,235 15,286 14,625 3,625 48,771 55,336
9,015 22,297 14,865 860 47,037 50,411
18,780 12,680 12,610 850 44,920 47,519
9,900 7,295 4,200 1,950 23,345 23,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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