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Arena

511018857Analyzed
4v4 RM · 11h ago on Oct 3, 2026· 38m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1358
+12
🇨🇳 Chinese · China
1217
+17
🇨🇳 Tatars · China
1203
+18
🇧🇷 Magyars · Brazil
1201
+18
🇹🇷 Burgundians · Türkiye
1300
-18
🇷🇴 Italians · Romania
1253
-16
🇯🇵 Saxons · Japan
1246
-16
🇲🇽 Slavs · Mexico
1208
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,446 10:42 14:20 27:17 ⛏ Fast Castle
34 1,308 11:10 15:30 27:38 ⛏ Fast Castle
30 1,133 11:21 15:54 32:00 ⛏ Fast Castle
26 1,009 11:54 16:35 33:46 ⛏ Fast Castle
24 917 10:14 15:05 29:32 ⛏ Fast Castle
24 910 11:26 15:04 29:48 ⛏ Fast Castle
23 893 10:32 15:23 30:34 ⛏ Fast Castle
23 883 10:31 15:02 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,645 10,480 15,895 1,235 54,255 56,604
24,370 15,375 7,465 950 48,160 59,829
18,000 16,025 7,885 2,650 44,560 49,359
19,600 10,195 11,200 3,550 44,545 50,543
16,475 12,415 10,215 3,000 42,105 44,535
17,005 14,325 7,550 2,935 41,815 51,163
17,550 10,370 7,370 2,350 37,640 41,712
14,410 13,675 3,475 1,715 33,275 37,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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