AoeStats
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Coastal Forest

511697128Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 35m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1113
+7
🇺🇸 Malians · United States
1055
+9
vs
🇷🇴 Shu · Romania
998
-11
🇻🇳 Vietnamese · Vietnam
797
-5
Player eAPM Actions Feudal Castle Imperial Opening
31 1,097 10:37 20:33 — ⚔ Fish Boom into Galleys into Archers
24 864 10:21 23:52 — ⚔ Drush
19 665 10:36 22:54 — ⚔ Archer Rush
15 517 12:52 16:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,725 13,475 6,275 700 31,175 35,560
11,210 7,109 2,540 305 21,164 22,144
8,235 8,270 1,745 1,400 19,650 25,462
6,905 5,880 2,800 750 16,335 18,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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