AoeStats
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Yucatan

511366226Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 33m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1160
+15
1160
+15
vs
🇺🇸 Hindustanis · United States
1166
-16
🇬🇧 Romans · United Kingdom
1114
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,520 12:15 18:25 — ⛏ Fast Castle
42 1,419 10:58 19:30 —
30 1,018 9:23 22:12 — ⚔ Scout Rush
23 781 10:30 18:43 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,020 6,292 3,610 220 21,142 21,762
9,100 4,538 4,160 1,570 19,368 20,055
7,465 6,543 3,820 975 18,803 22,377
7,430 6,330 620 1,500 15,880 15,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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