AoeStats
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Nomad

511352606Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 5m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
1719
+16
🇺🇦 Malay · Ukraine
1686
+17
🇩🇪 Italians · Germany
1626
+20
🇩🇪 Bengalis · Germany
1619
+20
vs
🇹🇷 Spanish · Türkiye
1875
-24
🇨🇦 Goths · Canada
1860
-24
🇺🇸 Celts · United States
1573
-13
🇺🇸 Saracens · United States
1551
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 253 — — —
41 243 — — —
36 215 — — —
31 184 — — —
28 169 — — —
22 133 — — —
21 123 — — —
2 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 550 0 100 1,250 608
600 450 50 0 1,100 696
300 559 50 100 1,009 264
250 450 0 100 800 290
400 350 0 0 750 517
350 275 0 0 625 367
350 275 0 0 625 319
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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