AoeStats
← MoatOfGoats

Arabia

507379429Analyzed
2v2 RM · 18d ago on Sep 18, 2026· 47m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Slavs · Chile
1165
+17
🇨🇱 Maya · Chile
1165
+17
vs
🇺🇸 Magyars · United States
1192
-17
🇺🇸 Vietnamese · United States
1176
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,066 9:42 22:44 — ⚔ Scout Rush
37 1,749 9:32 30:02 45:03 ⚔ Archers into Skirms
35 1,648 8:59 21:00 39:33 ⚔ Archer Rush
22 1,059 10:02 28:13 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,525 10,452 9,975 855 36,807 39,307
14,900 10,435 5,335 1,950 32,620 34,987
11,050 12,479 5,170 1,905 30,604 33,326
11,570 6,898 3,900 425 22,793 25,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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