AoeStats
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Lombardia

507371267Analyzed
2v2 RM · 18d ago on Sep 17, 2026· 79m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1178
+14
🇺🇸 Vietnamese · United States
1161
+15
vs
🇦🇷 Lithuanians · Argentina
1142
-14
🇦🇷 Ethiopians · Argentina
1142
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 4,791 9:12 22:06 43:45 ⚔ Scout Rush
46 3,659 8:46 24:49 40:04 ⚔ Scout Rush
45 3,560 9:52 23:33 44:13 ⚔ Archer Rush
42 3,324 9:06 25:29 43:45 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
70,650 19,877 20,470 2,250 113,247 128,939
57,115 19,635 29,835 1,465 108,050 110,993
43,125 31,595 18,005 4,965 97,690 102,848
19,590 33,916 22,025 5,205 80,736 90,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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