AoeStats
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Arena

507377631Analyzed
2v2 RM · 2mo ago on Sep 17, 2026· 51m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
928
+17
🇨🇴 Bohemians · Colombia
918
+17
vs
🇺🇸 Gurjaras · United States
982
-19
🇺🇸 Berbers · United States
898
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,244 11:03 14:52 29:48 ⛏ Fast Castle
22 1,107 9:47 16:38 29:33 ⛏ Fast Castle
21 1,092 10:09 14:27 29:35 ⛏ Fast Castle
20 1,004 10:57 15:13 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,790 22,710 14,815 4,200 75,515 81,348
35,280 15,245 15,730 2,900 69,155 75,459
17,860 22,590 15,205 2,320 57,975 69,837
25,585 11,490 10,070 2,820 49,965 58,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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