AoeStats
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Arena

513104875Analyzed
3v3 RM · 9d ago on Oct 12, 2026· 19m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
1214
+20
🇲🇽 Cumans · Mexico
1206
+20
🇲🇽 Saxons · Mexico
1193
+21
vs
🇲🇽 Mongols · Mexico
1379
-23
🇨🇳 Britons · China
1277
-19
🇹🇼 Japanese · Taiwan
1255
-19
Player eAPM Actions Feudal Castle Imperial Opening
50 960 9:54 14:52 — ⛏ Fast Castle
24 454 15:14 — — ⚔ M@A Rush
19 359 9:19 — —
15 278 8:04 — —
15 282 12:20 — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,110 3,625 300 0 7,035 7,428
3,215 1,910 675 0 5,800 6,597
2,700 1,725 320 100 4,845 4,958
1,335 750 0 0 2,085 2,685
1,600 425 0 0 2,025 2,837
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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