AoeStats
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Arena

511190671Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 22m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Dravidians · Chile
1323
+11
1268
+14
🇵🇪 Aztecs · Peru
1226
+15
🇨🇴 Burgundians · Colombia
1182
+18
vs
🇮🇹 Koreans · Italy
1295
-17
🇦🇺 Cumans · Australia
1262
-16
🇭🇰 Goths · Hong Kong SAR China
1245
-16
🇪🇸 Saracens · Spain
1058
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 888 11:38 15:24 — ⛏ Fast Castle
32 736 8:58 — —
27 612 11:00 16:03 — ⛏ Fast Castle
26 587 10:42 18:14 — ⛏ Fast Castle
21 485 12:30 16:13 — ⛏ Fast Castle
21 483 12:48 16:58 — ⛏ Fast Castle
19 421 10:32 14:23 — ⛏ Fast Castle
19 441 11:34 15:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,930 2,755 2,600 100 11,385 11,748
6,100 3,390 825 100 10,415 11,566
5,100 4,630 225 100 10,055 13,080
5,050 3,950 725 200 9,925 10,723
4,030 3,910 715 325 8,980 9,244
4,100 3,986 535 300 8,921 10,239
3,575 3,370 620 850 8,415 8,962
4,075 2,690 200 850 7,815 9,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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