AoeStats
← DeltaFish

Arabia

511444373Analyzed
3v3 RM · 15d ago on Oct 5, 2026· 77m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1639
+12
🇺🇸 Turks · United States
1595
+14
🇺🇸 Mapuche · United States
1536
+17
vs
🇦🇷 Bohemians · Argentina
1574
-15
🇦🇷 Aztecs · Argentina
1569
-15
🇦🇷 Vietnamese · Argentina
1516
-13
Player eAPM Actions Feudal Castle Imperial Opening
82 6,378 8:41 23:16 39:07 ⚔ Archer Rush
74 5,716 8:55 20:17 42:14 ⚔ Scout Rush
60 4,635 10:50 27:10 43:34 ⚔ M@A into Towers
59 4,568 10:32 24:57 45:00 ⚔ Scout Rush
56 4,319 9:15 23:40 41:31 ⚔ Scout Rush
54 4,188 10:03 25:13 44:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
64,695 31,874 27,420 4,800 128,789 145,114
48,525 44,073 22,945 2,865 118,408 122,038
61,095 27,168 22,045 5,975 116,283 129,488
45,585 46,244 14,020 4,390 110,239 119,130
50,125 42,332 9,640 6,455 108,552 121,982
24,610 27,663 16,525 1,100 69,898 78,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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