AoeStats
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African Clearing

511432846Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 56m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
1586
+16
🇧🇷 Danes · Brazil
1578
+17
🇲🇽 Hindustanis · Mexico
1530
+19
vs
🇺🇸 Celts · United States
1646
-19
🇺🇸 Khmer · United States
1599
-18
🇺🇸 Huns · United States
1534
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,754 11:47 16:26 43:40 ⛏ Fast Castle
56 3,160 11:27 23:05 55:27 ⚔ Towers into Archers
51 2,868 13:51 18:18 43:39 ⛏ Fast Castle
48 2,689 11:53 26:50 46:46 ⚔ M@A into Towers
47 2,671 14:34 28:25 50:52 ⚔ Drush into Skirms into Towers into Archers
40 2,269 13:29 17:55 37:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,205 22,363 13,170 4,040 62,778 73,177
21,990 17,149 6,915 4,195 50,249 54,766
15,835 20,007 7,150 3,625 46,617 51,101
22,325 9,442 11,775 1,050 44,592 47,564
21,425 12,026 9,155 1,875 44,481 54,020
13,925 16,487 8,215 2,500 41,127 46,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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