AoeStats
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Baltic

511115702Analyzed
4v4 RM · 16d ago on Oct 3, 2026· 72m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1025
+15
🇮🇳 Celts · India
1009
+15
🇪🇸 Bengalis · Spain
986
+16
974
+17
vs
🇹🇷 Dravidians · Türkiye
1110
-20
🇹🇷 Italians · Türkiye
1013
-17
🇹🇷 Turks · Türkiye
953
-14
🇹🇷 Vikings · Türkiye
891
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 3,365 11:07 24:21 42:15 ⚔ Fish Boom into Archers into Skirms
36 2,641 9:32 18:23 34:24 ⛏ Fish Boom into Fire Galleys FC
34 2,460 13:10 20:07 38:24 ⛏ Fish Boom FC into Fire Galleys
31 2,240 11:56 17:24 34:47 ⛏ Fish Boom FC
26 1,927 11:19 21:55 33:42 ⛏ Fish Boom into Fire Galleys
21 1,552 13:05 20:58 43:14 ⛏ Fast Castle
18 1,305 13:01 18:30 37:26 ⛏ Fish Boom FC
10 764 11:19 16:56 29:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,560 38,680 14,780 4,250 87,270 89,187
29,485 32,878 19,820 2,530 84,713 94,748
26,080 30,650 22,290 3,580 82,600 94,701
30,225 22,260 25,860 2,900 81,245 90,090
14,390 36,425 17,985 2,310 71,110 76,871
17,225 31,670 17,780 3,480 70,155 76,161
21,555 18,640 13,365 2,150 55,710 67,234
12,060 22,371 11,370 375 46,176 53,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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