AoeStats
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Black Forest

519781146Analyzed
4v4 RM · 2d ago on Nov 8, 2026· 18m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1025
+12
🇩🇪 Goths · Germany
1013
+12
🇧🇷 Inca · Brazil
994
+13
🇧🇷 Portuguese · Brazil
967
+13
vs
🇺🇾 Teutons · Uruguay
1000
-42
🇦🇷 Italians · Argentina
1000
-45
🇦🇷 Bulgarians · Argentina
1000
-45
🇦🇷 Malay · Argentina
682
-6
Player eAPM Actions Feudal Castle Imperial Opening
26 487 10:08 — — ⚔ Champi Rush
25 454 10:26 — —
22 409 9:59 14:38 — ⛏ Fast Castle
14 260 12:53 — —
11 198 11:45 — — ⛏ Fast Castle
11 205 10:43 17:55 — ⛏ Fast Castle
7 121 — — —
6 119 16:11 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
3,525 2,200 350 200 6,275 6,328
3,275 2,465 250 100 6,090 7,492
3,350 2,002 200 0 5,552 6,053
3,215 1,721 460 0 5,396 6,067
3,515 1,580 140 0 5,235 6,175
2,100 1,425 90 0 3,615 5,183
1,600 1,111 80 0 2,791 3,125
1,250 424 0 0 1,674 1,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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