AoeStats
← Mamberroi89

Arabia

511678331Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 47m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
743
+16
🇦🇷 Mongols · Argentina
725
+18
vs
🇨🇱 Wei · Chile
750
-17
🇨🇱 Franks · Chile
749
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,468 12:05 18:31 44:44 ⚔ Skirmisher Rush
28 1,338 8:36 29:45 44:35 ⚔ Archers into Scouts
24 1,134 13:40 21:38 35:56
21 975 11:27 29:45 42:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,945 8,542 8,445 2,395 37,327 53,388
10,850 11,801 5,460 1,505 29,616 35,683
11,760 9,576 3,585 3,155 28,076 34,797
12,615 8,152 3,190 850 24,807 27,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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