AoeStats
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Black Forest

511777901Analyzed
3v3 RM · 10d ago on Oct 6, 2026· 47m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1049
+15
🇻🇳 Huns · Vietnam
1027
+16
🇯🇵 Bohemians · Japan
938
+20
vs
🇨🇳 Koreans · China
1050
-18
🇨🇳 Italians · China
1014
-17
🇨🇳 Celts · China
1009
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,316 11:25 15:26 29:48 ⛏ Fish Boom FC
27 1,274 12:18 19:14 31:57 ⛏ Fish Boom FC
26 1,249 12:52 19:10 33:03 ⛏ Fish Boom FC
23 1,081 13:05 18:41 — ⛏ Fast Castle
21 1,007 12:26 18:30 29:24 ⛏ Fast Castle
20 966 11:46 16:17 32:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,720 17,054 11,945 4,285 67,004 78,403
23,710 22,354 12,460 3,740 62,264 63,413
21,770 16,040 12,195 1,830 51,835 70,396
18,155 21,520 10,875 850 51,400 77,524
12,975 13,100 8,010 2,820 36,905 40,447
7,625 7,364 2,485 2,875 20,349 26,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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