AoeStats
← Megiago

Arabia

511523044Analyzed
1v1 RM · 12d ago on Oct 5, 2026· 59m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
1548
+15
vs
🇫🇷 Byzantines · France
1528
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,147 8:49 22:28 49:00 ⚔ Archers into Skirms
46 2,765 10:02 20:46 45:36 ⚔ Drush into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,900 15,382 14,195 2,815 65,292 67,103
24,610 19,925 15,400 2,735 62,670 65,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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