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Fortress

508490141Analyzed
3v3 RM · 27d ago on Sep 22, 2026· 39m 51s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1111
+16
🇩🇪 Spanish · Germany
1075
+17
🇩🇪 Italians · Germany
1054
+18
vs
🇩🇪 Britons · Germany
1140
-18
🇩🇪 Spanish · Germany
1093
-17
🇩🇪 Ethiopians · Germany
1083
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 999 7:29 11:42 28:15 ⛏ Fast Castle
24 949 7:13 13:12 24:57 ⛏ Fast Castle
22 875 6:58 12:05 38:36 ⛏ Fast Castle
21 836 7:59 12:19 30:05 ⛏ Fast Castle
20 791 8:59 12:47 24:56 ⛏ Fast Castle
20 782 8:07 12:01 28:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,130 9,375 12,930 2,300 53,735 60,501
16,325 20,310 8,945 1,850 47,430 55,275
14,655 7,860 8,420 2,250 33,185 42,961
11,070 8,370 5,890 2,800 28,130 33,804
11,150 10,410 3,390 2,465 27,415 35,752
11,015 6,470 4,070 2,175 23,730 29,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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