AoeStats
← ʰʸᵈʳᵃ Cadu

African Clearing

504800640Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 27m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
638
+12
🇩🇪 Vietnamese · Germany
555
+15
🇧🇷 Bulgarians · Brazil
572
-15
🇧🇷 Hindustanis · Brazil
510
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 929 20:04 24:19 — ⛏ Fast Castle
20 549 18:59 22:37 — ⛏ Fast Castle
17 452 16:01 — — ⚔ Scout Rush
5 149 16:19 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,125 3,675 1,750 200 10,750 12,221
4,465 3,615 925 305 9,310 8,650
3,525 3,220 150 125 7,020 7,977
2,825 2,690 0 200 5,715 7,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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