AoeStats
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Arabia

513531663Analyzed
2v2 RM · 2d ago on Oct 14, 2026· 39m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
1056
+11
🇵🇪 Inca · Peru
933
+16
vs
🇲🇽 Romans · Mexico
941
-14
🇲🇽 Mongols · Mexico
936
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,419 9:28 24:14 — ⚔ Archer Rush
46 1,819 9:49 24:22 38:35 ⚔ Skirms into Archers
15 575 11:58 24:09 37:29 ⚔ M@A into Archers into Skirms
14 561 10:37 19:42 —

Resources

Player Food Wood Gold Stone Spent Collected
10,055 11,271 4,345 1,605 27,276 29,677
12,035 9,391 3,775 750 25,951 30,356
9,725 8,255 3,585 975 22,540 23,874
7,520 5,414 1,845 2,700 17,479 19,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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