AoeStats
← eugenibeto

MegaRandom

512126133Analyzed
3v3 RM · 11d ago on Oct 8, 2026· 6m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
982
+18
🇨🇦 Khmer · Canada
982
+18
🇨🇦 Aztecs · Canada
974
+18
vs
🇪🇸 Vietnamese · Spain
1077
-21
🇨🇳 Spanish · China
993
-17
🇨🇳 Maya · China
985
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 262 — — —
37 247 — — —
28 187 — — —
23 156 — — —
12 83 — — —
9 59 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 478 50 100 1,178 580
500 475 0 100 1,075 412
450 500 0 100 1,050 542
350 325 50 100 825 432
350 350 0 100 800 281
0 525 0 100 625 314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.