AoeStats
← Fortune Garuda 500

Oasis

514871982Analyzed
3v3 RM · 18d ago on Oct 19, 2026· 59m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malians · Chile
890
+15
🇧🇪 Teutons · Belgium
831
+17
🇦🇹 Goths · Austria
805
+18
vs
🇧🇷 Vikings · Brazil
872
-17
🇧🇷 Cumans · Brazil
864
-17
🇧🇷 Turks · Brazil
845
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,210 10:48 26:27 40:20 ⚔ Archer Rush
27 1,605 11:42 24:08 50:09 ⚔ Scout Rush
27 1,589 11:10 16:04 39:54 ⛏ Fast Castle
23 1,375 11:52 26:01 —
18 1,068 11:11 23:33 46:36 ⚔ Archer Rush
11 625 12:21 27:40 —

Resources

Player Food Wood Gold Stone Spent Collected
25,255 10,220 14,820 3,050 53,345 73,585
21,000 15,754 13,950 950 51,654 56,060
21,785 16,285 11,150 2,380 51,600 58,462
16,540 7,330 9,310 1,400 34,580 44,832
9,255 11,224 5,560 2,475 28,514 32,646
6,550 2,455 420 365 9,790 13,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.